// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP 
0001: wait 2050 ms 

:Noname_7
0001: wait 50 ms 
00D6: if 
0038:   $69 == 0 // $ == int 
004D: jump_if_false @Noname_36 


0001: wait 0 ms 
00D6: if  or
0102:   actor $player_actor stopped_near_point_on_foot 533.1558 1273.683 18.1528 radius 1.0 1.0 1.0 sphere 0 
0102:   actor $player_actor stopped_near_point_on_foot 531.5957 1275.446 18.1528 radius 1.0 1.0 1.0 sphere 0
then
03E5: text_box 'BLDBY' 
0001: wait 2050 ms 
end

0002: jump @Noname_7 

:Noname_36
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_7 
0001: wait 50 ms 
00D6: if or
0102:   actor $player_actor stopped_near_point_on_foot 533.1558 1273.683 18.1528 radius 1.0 1.0 1.0 sphere 0 
0102:   actor $player_actor stopped_near_point_on_foot 531.5957 1275.446 18.1528 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_7 
016A: fade 0 500 ms 
0001: wait 600 ms 
01B6: set_weather 0 
03AD: set_rubbish 0 
0055: put_player $player_char at 536.6695 1275.345 17.986 
0171: set_player $player_char z_angle_to 307.0 
0001: wait 700 ms 
016A: fade 1 500 ms 

:Noname_205
0001: wait 50 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @Noname_232 
0002: jump @Noname_245 

:Noname_232
01B7: release_weather 
03AD: set_rubbish 1 
0002: jump @Noname_7 

:Noname_245
0001: wait 50 ms 
00D6: if 
0102:   actor $player_actor stopped_near_point_on_foot 534.4058 1273.759 18.1466 radius 1.0 1.0 1.0 sphere 0 
004D: jump_if_false @Noname_205 
0001: wait 5 ms 
016A: fade 0 500 ms 
01B7: release_weather 
03AD: set_rubbish 1 
0001: wait 600 ms 
0055: put_player $player_char at 530.647 1271.99 17.286 
0171: set_player $player_char z_angle_to 129.0 
0001: wait 700 ms 
016A: fade 1 500 ms 
0002: jump @Noname_7 
